Explosive Mine

Explosive Mine.png
EXPLOSIVE MINE
“Explodes when triggered”
// Profile //
BuildMedium, Heavy
TypeGadget Defensive.png Defensive
// Stats //
Damage120
Cooldown15s
Stack Size1
Effect DurationInstant

The Explosive Mine is a Medium or Heavy class mounted gadget which, when it comes into contact with an opponent or when it is destroyed, creates an explosion that deals high damage.

Usage

The Explosive Mine can be selected as one of three gadgets of any Medium or Heavy build loadout.

The primary trigger can be used to toss the gadget a small distance. It will attach to the first surface it contacts and arm itself after a few moments.

The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.

Controls PC PS XBox Key
Equip Explosive Mine
234
L1
LB
Gadget
Toss (Tap)
 
R2
RT
Primary fire
Retrieve deployed Explosive Mine (Hold)
E
 
Y
Interact

Stats

Effects

The Explosive Mine can be deployed with a small throw to attach it to a nearby surface. The gadget will arm itself after a few moments. If an opponent gets too close to the Explosive Mine, or if it is destroyed such as by bullets or by a nearby explosion, it explodes, dealing high damage to nearby opponents and damaging structures. It also damages the user if they are too close.

If an opponent destroys the gadget, they become the user instead, meaning any damage it deals is attributed to them.

Properties

Gadget

FeatIcon Tossed.png Tossed — Can be thrown out a short distance, after which it attaches to the first surface it hits.

FeatIcon Multiple Charges.png Multiple Charges — Can be used 2 times. When a charge is used, it automatically recharges over the cooldown time.

FeatIcon Retrievable.png Retrievable — Can be picked up after being deployed to restore a charge.

FeatIcon Deployment Limit.png Deployment Limit — 2 Explosive Mines can be deployed at a time. An excess deployment causes the oldest Explosive Mine to disappear.


Projectile

FeatIcon Projectile.png Projectile — Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.

FeatIcon Interceptible.png Interceptible — While not attached, can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

FeatIcon Trigger on Impact.png No Trigger on Impact — Does not trigger when thrown at a contestant, instead flies through them.


Mine

FeatIcon Attached.png Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.

FeatIcon Solid.png Solid — Has its own collision, albeit of a very small size, that can be stood upon.

FeatIcon Arming Time.png Arming Time — Disarmed when initially deployed or while picked up as an attachment. Does not detect enemies while disarmed. Arms automatically after a wind-up time.

FeatIcon Destructible.png Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. This causes the Explosive Mine to explode. Teammates can also destroy it.

FeatIcon Glitchable.png Glitchable — Can be temporarily disabled by a Glitch Grenade or Glitch Barrel.

FeatIcon Reshapeable.png Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.

FeatIcon Sound Cue.png Sound Cue — Produces a constant beeping noise while it is armed, alerting nearby contestants of its presence.

FeatIcon Permanent.png Permanent — Does not disappear by itself.

FeatIcon Reversible.png Reversible — Can be used against the user's team, if an opponent triggers the explosion by destroying the gadget. Any damage and eliminations are attributed to the opponent.


Explosion

FeatIcon Explosive.png Explosive — Deals damage in an area of effect that can be intercepted by structures and shields.

FeatIcon Damaging.png Damaging — Deals damage to contestants.

FeatIcon Moderate Structure Damage.png Moderate Structure Damage — Damages structures. Takes a few seconds or multiple charges to break a concrete wall.

FeatIcon Friendly Fire.png No Friendly Fire — Can damage the user, but not their teammates (unless an opponent caused it to explode).

Guide

Strengths

  • The Explosive Mine can be planted on or around a Cashout Station to defend it.

Weaknesses

Tactics

  • The Explosive Mine can be combined with a Gas Mine at a difficult-to-spot location, such as right behind an important door, to instantly eliminate a Light contestant. With this setup, two traps can be placed at once.
  • The Explosive Mine can act as an improvised Breach Charge, although a concrete wall will require multiple mines to breach.
  • The Explosive Mine can be combined with the CL-40, as the CL-40 is able to instantly trigger the mine after throwing it, such as when being chased by an opponent.
    • Other weapons cannot perform this tactic reliably, as they require multiple hits or can easily miss. An exception is the Flamethrower, but this will often deal heavy damage to the user as the mine will be too close.

Item Mastery

Item mastery XP can be earned by damaging opponents with the Explosive Mine.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the Explosive Mine 0
Damage dealt to structures by the Explosive Mine 0
Damage dealt to opponents by the Explosive Mine *No Information*
Level 1
Explosive Mine Rank 1.png
0 XP
Explosive Mine
Level 2
Explosive Mine Rank 2.png
9,000 XP
Dye Job (Yellow)
Level 3
Explosive Mine Rank 3.png
9,000 XP
Dye Job (Blue)
Level 4
Explosive Mine Rank 4.png
36,000 XP
Dye Job (Red)
Level 5
Explosive Mine Rank 5.png
54,000 XP
Dye Job (White)
Level 6
Explosive Mine Rank 6.png
162,000 XP
Triangle Twinkle
Level 7
Explosive Mine Rank 7.png
144,000 XP
Striped Grazer
Level 8
Explosive Mine Rank 8.png
136,000 XP
Painted Predator


History

Patch
Changes
2.0.0
  • The explosions from C4, Breaching Charges, and all mines that detonate while unprimed now deal 20% of their original damage.
1.4.0
  • Mine arming time added (1.6 seconds)
CB1 Patch 3
  • Fixed an issue that caused Mines to not detonate.
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