FAMAS

FAMAS Sideview.png
FAMAS
Weapon Quote
“Burst-fire assault rifle”
// Profile //
BuildMedium
TypeAssault Rifle
// Damage //
Body24
Crit36 (1.5x)
DPS195
// Technical //
Mag Size27
Reload Time4

The FAMAS (Fusil d'Assaut de la M.A.S.) is a Medium class burst-fire assault rifle designed for extended combat at close to moderate distances.

Usage

The FAMAS can be selected as the weapon of any Medium build loadout.

The trigger can be pulled to fire a burst of three bullets that damage opponents, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the FAMAS's accuracy. Moving decreases accuracy, especially when going airborne.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition..

Controls PC PS XBox Key
Equip FAMAS
1
 
Y
Weapon
Fire burst (Tap)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Properties

Weapon

FeatIcon Ranged.png Ranged — Strikes targets by aiming and firing at them from a distance.

FeatIcon Single Fire.png Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

FeatIcon Burst Fire.png Burst Fire — Releases multiple shots in quick succession with each fire.

FeatIcon Aim Down Sights.png Aim Down Sights — Has iron sights and optical sights that significantly increase accuracy when used.

FeatIcon Full Reload.png Full Reload — Replaces the entire magazine in one animation on reload.

FeatIcon Stable Accuracy.png Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.

Bullet

FeatIcon Hitscan.png Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

FeatIcon Critical Hit.png Critical Hit — Critically hits on headshots, applying a damage multiplier.

FeatIcon High Range Falloff.png High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m).

FeatIcon Minor Structure Damage.png Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Strategy

Strengths

  • The FAMAS' burst fire will have the highest damage output on targets that are slow and/or large, i.e. Heavy contestants.
  • The FAMAS has very low recoil.
  • The FAMAS' highly accurate hip fire allows the user to have large target visibility at medium ranges.

Weaknesses

  • The FAMAS' damage falls off at long distances. It also becomes more difficult to hit its full burst on a target from a distance.
  • The FAMAS is not very forgiving, as missing shots can be very detrimental.
  • An opponent will often be left at low health after depleting the FAMAS' magazine and having missed some shots, meaning they will likely be able to get away as the FAMAS' reload time is very long.

Tactics

  • Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the FAMAS.

Mechanics

Hitscan

When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.

Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.

Attachments

The FAMAS comes equipped with Iron Sights by default with the Reflector sight available to unlock.

Image Name Magnification Description Cost In-Game
Epic IRON SIGHTS-Sight.png IRON SIGHTS 1x Standard issue; simple but effective. Default Iron Sights Example-Square.png
Epic REFLECTOR-Sight.png REFLECTOR 1x Enclosed illuminated reticle for easier target acquisition. VRicon.png 800 Reflector Example-Square.png

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the FAMAS.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the FAMAS
Critical damage dealt by the FAMAS
Opponent eliminated by damage from the FAMAS
(Does not count quick melee finishers)
Assist on an opponent damaged by the FAMAS
Level 1
FAMAS Rank 1.png
0 XP
FAMAS
Level 2
FAMAS Rank 2.png
9,000 XP
Dye Job (Yellow)
Level 3
FAMAS Rank 3.png
9,000 XP
Dye Job (Blue)
Level 4
FAMAS Rank 4.png
36,000 XP
Dye Job (Red)
Level 5
FAMAS Rank 5.png
54,000 XP
Dye Job (White)
Level 6
FAMAS Rank 6.png
162,000 XP
Triangle Twinkle
Level 7
FAMAS Rank 7.png
144,000 XP
Striped Grazer
Level 8
FAMAS Rank 8.png
136,000 XP
Painted Predator


Trivia

  • The FAMAS exists in real life as the FAMAS Valorisé assault rifle, meaning Fusil d'Assaut de la Manufacture d'Armes de Saint-Étienne (MAS)—French for "Assault rifle from the Saint-Étienne Weapon Factory". It is an assault rifle designed and manufactured in France by MAS in 1978. French troops nicknamed it Le Clairon, meaning "The Bugle" (a brass insturment), due to its distinctive shape. The FAMAS is expected to remain in limited service until 2028 in the French Army, as it is in the process of being replaced by the HK416 since 2017.
    • The real rifle can be selected to fire either a three round burst or fully automatic fire, much like how the real 93R is not locked into burst mode either.
    • See also: List of Gun Origins.
  • The FAMAS is easily distinguishable from other assault rifles by its magazine placement, which is behind the firing grip rather than in front of it. This is known as a bullpup configuration.

Weapon Skins

Change History

Update Changes
3.0.0
  • Decreased automatic recoil recovery duration from 1s to 0.8s, making the weapon easier to control
  • Decreased the delay before recoil recovery begins from 0.8s to 0.7s, making the weapon easier to control
  • Increased damage from 23 to 24
2.2.0
  • Adjusted recoil pattern to make the weapon slightly easier to control
Cookies help us deliver our services. By using our services, you agree to our use of cookies.