LH1 | |
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Weapon Quote |
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// Profile // | |
Build | Light |
Type | Marksman Rifle |
// Damage // | |
Body | 48 |
Crit | 96 (2x) |
Falloff Start | 50m |
Max Falloff | 55m |
// Technical // | |
Mag Size | 15 |
Reload Time | 2.85 |
The LH1 is a Light class marksman rifle designed to deal high damage per shot and very high headshot damage at moderate to long distances.
Usage
The LH1 can be selected as the weapon of any Light build loadout.
The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the LH1's accuracy. Moving decreases accuracy, especially when going airborne.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip LH1 | 1 | Weapon | ||
Fire shot (Tap) | R2 | RT | Primary fire | |
Aim down sights (Hold) | L2 | LT | Secondary fire | |
Tactical reload | R | Reload |
Properties
Weapon
Ranged — Strikes targets by aiming and firing at them from a distance.
Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.
Aim Down Sights — Has iron sights and optical sights that significantly increase accuracy when used.
Full Reload — Replaces the entire magazine in one animation on reload.
Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
Bullet
Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Critical Hit — Critically hits on headshots, applying a damage multiplier.
High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m). For the LH1, this distance is extremely far, with the falloff starting beyond 80 meters.
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Strategy
Strengths
- The LH1 has a very strong headshot multiplier, dealing double the damage of a body shot.
- The LH1 can eliminate a Light contestant with two headshots, and requires one additional headshot for each step up in health class.
- The LH1 is one of the longest-ranged weapons available.
Weaknesses
- Very high bullet dispersion when hipfiring means the LH1 cannot reliably hit opponents when hipfiring, which is an issue at closer ranges.
- However, when the LH1 user is right on top of their opponent, they will still be able to easily land their shots through hipfiring.
Tactics
- Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the LH1.
- An LH1 user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon.
Damage
Shots to Kill | Time to Kill (Body) | Time to Kill (Crit) | |
---|---|---|---|
Light | 4 | 0.60 | 0.20 |
Medium | 6 | 1.00 | 0.40 |
Heavy | 8 | 1.40 | 0.60 |
Kill times for the LH1 |
Mechanics
Hitscan
When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.
Attachments
The LH1 comes equipped with Iron Sights by default with the Reflector sight available to unlock.
Image | Name | Magnification | Description | Cost | In-Game |
---|---|---|---|---|---|
IRON SIGHTS | 1x | Standard issue; simple but effective. | Default | ||
REFLECTOR | 1x | Enclosed illuminated reticle for easier target acquisition. | 800 |
Item Mastery
Item mastery XP can be earned by damaging and eliminating opponents with the LH1.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
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Damage dealt by the LH1 | |
Critical damage dealt by the LH1 | |
Opponent eliminated by damage from the LH1 (Does not count quick melee finishers) |
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Assist on an opponent damaged by the LH1 |
Trivia
- The LH1 exists in real life as a variant of the Springfield Armory M1A, originating in the United States in 1971, which itself is based on the M14 rifle.
- The in-game model of the weapon bears the closest resemblance to the SOCOM 16 variant of the M1A, as evidenced by the shortened barrel.
- The meaning of all of the other guns' names in THE FINALS have been found, making the LH1 the only gun where it is unknown how its name's letters relate to the model it is based on.
- See also: List of Gun Origins.
Weapon Skins
Change History
Update | Change |
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1.5.0 |
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1.4.0 |
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1.2.0 |
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