M26 Matter

M26 Matter Sideview.png
M26 Matter
Weapon Quote
“A light and compact pump-action shotgun that uses box magazines.”
// Profile //
BuildLight
TypeShotgun
// Damage //
Body11x11 (121 total)
CritN/A
// Technical //
Mag Size8
Reload Time2.45s
Fire Rate85

The M26 Matter is a Light class bolt-action shotgun that is magazine fed, desgined to deal high damage at close range.

Usage

The M26 Matter can be selected as the weapon of any Light build loadout.

The trigger can be pulled to fire a spread of pellets that each deal a small amount of damage. The weapon does not deal additional damage on headshots. Aiming down sights does not decrease the M26 Matter's pellet spread, but the weapon keeps a stable accuracy when moving and going airborne.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.

Controls PC PS XBox Key
Equip M26 Matter
1
 
Y
Weapon
Fire shot (Tap)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Stats

Damage Profile

Build HP Shots to kill Time to kill (Body)
Light 150 2 0.71
Medium 250 3 1.41
Heavy 350 3 1.41
Values are approximate and determined by community testing.

Attachments

The M26 Matter comes equipped with Iron Sights by default with the Compact Reflector sight available to unlock.

Image Name Magnification Description Cost In-Game
Epic IRON SIGHTS-Sight.png IRON SIGHTS 1x Standard issue; simple but effective. Free Iron Sights Example-Square.png
Epic COMPACT REFLECTOR-Sight.png COMPACT REFLECTOR 1x Enclosed illuminated reticle for easier target acquisition. VRicon.png 800 Compact Reflector Example-Square.png

Properties

Weapon

FeatIcon Ranged.png Ranged — Strikes targets by aiming and firing at them from a distance.

FeatIcon Single Fire.png Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

FeatIcon Multi-Shot.png Multi-Shot — Releases multiple rounds at the same time with each shot, each dealing minor damage.

FeatIcon Stable Accuracy.png Stable Accuracy — Keeps a stable accuracy (pellet spread), even while moving and going airborne.

FeatIcon Full Reload.png Full Reload — Replaces the entire magazine in one animation on reload.

FeatIcon Aim Down Sights.png No Aiming Down Sights — Has iron sights, but using them does not affect accuracy (pellet spread).


Bullet

FeatIcon Hitscan.png Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

FeatIcon Minor Structure Damage.png Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

FeatIcon Critical Hit.png No Critical Hit — Does not critically hit for increased damage, even if the target was struck on the head.

Guide

This article is a stub. This article needs some work! You can help us out by expanding it
10m Spread pattern

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the M26 Matter.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the M26 Matter 0.2 × Damage Dealt
Critical damage dealt by the M26 Matter 0.2 × Critical Damage Dealt
Opponent eliminated by the M26 Matter 50
Assist on an opponent damaged by the M26 Matter 20
Level 1
M26 Matter Rank 1.png
0 XP
M26 Matter
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator


Weapon Skins

Trivia

History

Patch
Changes
4.0.0
  • Introduced M26 Matter to the Light archetype
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