The Motion Sensor is a Heavy class mounted gadget that continuously reveals the location of opponents in its line of sight to the user's team.
Effects
The Motion Sensor can be deployed with a small throw to attach it to a nearby surface. Whenever a contestant comes close, the Motion Sensor will detect them, revealing their location to the user's team as long as they remain in range.
The user's team can see the opponent in the form of particles in the shape of their body in the color of their team, which are visible regardless of distance or any surfaces between the target and the viewer.
The target has a warning on their screen that they are detected, and a visual effect shows a line from the target to the gadget to let them know where it is.
Usage
The Motion Sensor can be selected as one of three gadgets of any Heavy build loadout.
The primary trigger can be used to toss the gadget a small distance. It will attach to the first surface it contacts and will start working immediately.
The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Motion Sensor | 234 | Gadget | ||
Toss (Tap) | R2 | RT | Primary fire | |
Retrieve deployed Motion Sensor (Hold) | E | Interact |
Properties
Gadget
Tossed — Can be thrown out a short distance, after which it attaches to the first surface it hits.
Multiple Charges — Can be used 2 times. When a charge is used, it automatically recharges over the cooldown time.
Retrievable — Can be picked up after being deployed to restore a charge.
Deployment Limit — 2 Motion Sensors can be deployed at a time. An excess deployment causes the oldest Motion Sensor to disappear.
Projectile
Projectile — Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.
Interceptible — While not attached, can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.
Sensor
Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.
Solid — Has its own collision, albeit of a very small size, that can be stood upon.
Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. Teammates can also destroy it.
Glitchable — Can be temporarily disabled by a Glitch Grenade or Glitch Barrel.
Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.
Sound Cue — Plays a sound to alert the user's team when it detects something.
Permanent — Does not disappear by itself.
Detecting — Reveals the position of affected contestants to the user's team. The detection is visible through walls. A warning is shown to detected contestants.
No Arming Time — Starts working immediately upon deployment. Remains armed while picked up as an attachment.
Not Damaging — Does not inflict damage.
Strategy
Strengths
- The Motion Sensor can protect the user's team by covering sightlines that they are not holding at the moment.
Weaknesses
- If placed in a location where it is easily noticeable from a distance, the Motion Sensor can be shot down before being able to detect the opponent.
- The Motion Sensor can be disabled by a nearby Glitch Grenade or Glitch Barrel triggering, or reshaped by the Data Reshaper.
Item Mastery
Item mastery XP can be earned by deploying the Motion Sensor and by detecting nearby opponents with it.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Deploying the Motion Sensor | |
Opponents detected by the Motion Sensor |
Gallery
- TF TUTORIAL MOTION SENSOR.mov
Motion Sensor Introduction