Pyro Mine

Pyro Mine.png
PYRO MINE
“Explodes when triggered, setting fire to the immediate area; contestants in an area that is burning will take damage”
// Profile //
BuildHeavy
TypeGadget Defensive.png Defensive
// Stats //
Damage79 trigger, 25/s fire
Cooldown27s
Stack Size2
Effect Duration10s

The Pyro Mine is a Heavy class mounted gadget which, when it comes into contact with an opponent or when it is destroyed, creates a fiery explosion that ignites the area.

Effects

The Pyro Mine can be deployed with a small throw to attach it to a nearby surface. The gadget will arm itself after a few moments. If an opponent gets too close to the Pyro Mine, or if it is destroyed such as by bullets or by a nearby explosion, it explodes, dealing damage to nearby opponents (and to the user if they are too close) initially, and also spreading fire to all surfaces in a spherical area, even through walls.

Any contestants that come into contact with the fire take contact damage over time and will also be set on fire for a few seconds to take additional damage.

If an opponent destroys the gadget, they become the user instead, meaning any damage it deals is attributed to them.

Usage

The Pyro Mine can be selected as one of three gadgets of any Heavy build loadout.

The primary trigger can be used to toss the gadget a small distance. It will attach to the first surface it contacts and arm itself after a few moments.

The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.

Controls PC PS XBox Key
Equip Pyro Mine
234
L1
LB
Gadget
Toss (Tap)
 
R2
RT
Primary fire
Retrieve deployed Pyro Mine (Hold)
E
 
Y
Interact

Properties

Gadget

FeatIcon Tossed.png Tossed — Can be thrown out a short distance, after which it attaches to the first surface it hits.

FeatIcon Multiple Charges.png Multiple Charges — Can be used 2 times. When a charge is used, it automatically recharges over the cooldown time.

FeatIcon Retrievable.png Retrievable — Can be picked up after being deployed to restore a charge.

FeatIcon Deployment Limit.png Deployment Limit — 2 Pyro Mines can be deployed at a time. An excess deployment causes the oldest Pyro Mine to disappear.

Projectile

FeatIcon Projectile.png Projectile — Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.

FeatIcon Interceptible.png Interceptible — While not attached, can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

FeatIcon Trigger on Impact.png No Trigger on Impact — Does not trigger when thrown at a contestant, instead flies through them.

Mine

FeatIcon Attached.png Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.

FeatIcon Solid.png Solid — Has its own collision, albeit of a very small size, that can be stood upon.

FeatIcon Arming Time.png Arming Time — Disarmed when initially deployed or while picked up as an attachment. Does not detect enemies while disarmed. Arms automatically after a wind-up time.

FeatIcon Destructible.png Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. This causes the Pyro Mine to explode. Teammates can also destroy it.

FeatIcon Glitchable.png Glitchable — Can be temporarily disabled by a Glitch Grenade or Glitch Barrel.

FeatIcon Reshapeable.png Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.

FeatIcon Sound Cue.png Sound Cue — Produces a constant beeping noise while it is armed, alerting nearby contestants of its presence.

FeatIcon Permanent.png Permanent — Does not disappear by itself.

Explosion

FeatIcon Incendiary.png Incendiary — Creates fire, which can spread to nearby goo and foliage and burn them down. It can also light up contestants.

FeatIcon Explosive.png Explosive — Deals damage in an area of effect that can be intercepted by structures and shields.

FeatIcon Damaging.png Damaging — Deals damage to contestants.

FeatIcon Friendly Fire.png Friendly Fire — Can damage both the user and their teammates.

FeatIcon Minor Structure Damage.png No Structure Damage — Cannot be used to damage structures, though the resulting fire can spread and burn objects.

Strategy

Strengths

Weaknesses

Tactics

  • The Pyro Mine can be combined with the Flamethrower, where a mine is first thrown out into one or multiple opponents, and the Flamethrower near-instantly causes it to explode near them. This deals the initial damage of the Pyro Mine and sets the area on fire, dealing contact damage. It is a much safer combination for the user than trying to do the same thing with an Explosive Mine, as the user does not need to take any damage this way.
  • The Pyro Mine can be combined with an Explosive Mine at a difficult-to-spot location, such as right behind an important door, to instantly eliminate a Light contestant. With this setup, two traps can be placed at once.

Item Mastery

Item mastery XP can be earned by damaging opponents with the Pyro Mine.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the Pyro Mine
Damage dealt to opponents by the Pyro Mine
Level 1
Pyro Mine Rank 1.png
0 XP
Pyro Mine
Level 2
Pyro Mine Rank 2.png
9,000 XP
Dye Job (Yellow)
Level 3
Pyro Mine Rank 3.png
9,000 XP
Dye Job (Blue)
Level 4
Pyro Mine Rank 4.png
36,000 XP
Dye Job (Red)
Level 5
Pyro Mine Rank 5.png
54,000 XP
Dye Job (White)
Level 6
Pyro Mine Rank 6.png
162,000 XP
Triangle Twinkle
Level 7
Pyro Mine Rank 7.png
144,000 XP
Striped Grazer
Level 8
Pyro Mine Rank 8.png
136,000 XP
Painted Predator
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