SR-84 | |
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Weapon Quote |
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// Profile // | |
Build | Light |
Type | Marksman Rifle |
// Damage // | |
Body | 115 |
Crit | 230 (2x) |
DPS | 90 |
Falloff Start | 80m - 0% |
Max Falloff | 100m - 25% |
// Technical // | |
Mag Size | 6 |
Reload Time | 3.3 |
The SR-84 (Browning A-Bolt Sniper Rifle 1984) is a Light class bolt-action sniper rifle designed to deal very high damage per shot and extreme headshot damage from a long distance.
Usage
The SR-84 can be selected as the weapon of any Light build loadout.
It has a special type of sights, offering a scope. Enabling the scope will zoom in the screen and overlay it with a duplex reticle, and will slow down movement and sensitivity.
The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Moving decreases accuracy, especially when going airborne. Firing while scoped in grants the SR-84 near-perfect accuracy, even while moving.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
The SR-84 fires hitscan bullets up to 40m. After 40m, the bullet becomes a projectile with travel time and bullet drop.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip SR-84 | 1 | Weapon | ||
Fire shot (Tap) | R2 | RT | Primary fire | |
Scope in (Hold) | L2 | LT | Secondary fire | |
Tactical reload | R | Reload |
Stats
Damage Profile
Build | HP | Shots to kill | Time to kill (Body) | Time to kill (Crit) |
---|---|---|---|---|
Light | 150 | 2 | 1.50 | 0.00 |
Medium | 250 | 3 | 3.00 | 1.50 |
Heavy | 350 | 4 | 4.50 | 1.50 |
Values are approximate and determined by community testing. |
Properties
Weapon
Ranged — Strikes targets by aiming and firing at them from a distance.
Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.
Scope — Has the ability to scope in. This grants near-perfect accuracy, but produces a glint that reveals the user's location.
Full Reload — Replaces the entire magazine in one animation on reload.
Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
Bullet
Hitscan — Up to 40m — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Projectile — After 40m — Gets affected by gravity and has a travel time.
Critical Hit — Critically hits on headshots, applying a damage multiplier.
High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m). For the SR-84, this distance is extremely far, with the falloff starting beyond 80 meters.
Sound Cue — Can be heard firing from across the arena. Bullets that fly near a target produce a distinct whiSR-84ing noise.
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Guide
Strengths
- The SR-84 is able to reliably hit targets from extremely long distances thanks to the lack of bullet dispersion when scoped in. Additionally, bullet drop does not need to be accounted for, as with other hitscan weapons.
- The SR-84 has a very strong headshot multiplier, dealing double the damage of a body shot.
Weaknesses
- The SR-84 is weak at close distances, due to its very high bullet dispersion when hipfiring, and difficulty scoping in on a close target.
- The SR-84 loses some of its damage at the absolute longest distances, meaning that hitting a target from across the arena is slightly less effective.
- The SR-84 does not have enough damage output to effectively break shields. Doing so also wastes a large part of the ammunition.
Tactics
- An SR-84 user should continuously move to the position that best enables them to snipe the relevant opponents for the current objective. This position changes continuously, such as when opponents move through buildings or when the sniper's position is compromised. The best position is often high up, where opponents are too far away to effectively retaliate.
- The Grappling Hook can provide opportunities to quickly move from one position to the next, especially in open arenas such as Monaco.
- The Breach Charge or the Thermal Bore enables the sniper to create new positional opportunities around an objective, by destroying a ceiling or wall to create a hole through which the cashout station can be defended.
- Some form of cover is often very helpful for when opponents retaliate. A sniper can create their own cover using a Goo Grenade, allowing them to easily hide behind the wall and move out when the coast is clear.
- An alternate playstyle where the sniper is playing at moderate to close distances, often with a lot of quick-scoping, is also possible. In this case, the Evasive Dash is usually the preferred specialization.
Item Mastery
Item mastery XP can be earned by damaging and eliminating opponents with the SR-84.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
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Damage dealt by the SR-84 | 0.2 × Damage Dealt |
Critical damage dealt by the SR-84 | 0.2 × Critical Damage Dealt |
Opponent eliminated by the SR-84 | 50 |
Assist on an opponent damaged by the SR-84 | 20 |
Weapon Skins
Trivia
- The SR-84 exists in real life as the Browning A-Bolt bolt-action sniper rifle, designed by the Browning Arms Company based in Utah, United States. It replaced the Browning BBR, a similar rifle, in 1984. It was manufactured in Japan by the Miroku Corporation.
- The "SR" in SR-84 stands for Sniper Rifle.
- The 84 in SR-84 refers to its design year, 1984.
- See also: List of Gun Origins.
History
Patch | |
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4.9.0 |
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4.0.0 |
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3.12.0 |
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3.2.0 |
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2.8.0 |
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1.5.0 |
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1.4.1 |
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CB1 Patch 3 |
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