SPEAR | |
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Weapon Quote |
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// Profile // | |
Build | Heavy |
Type | Melee |
// Damage // | |
Body | 65, 80, 90 |
Crit | 105 [Alt Fire] |
// Technical // |
The Spear is a Heavy class melee weapon that deals contact damage in a sequence of attacks which reach further than other melee weapons, while also having the ability to cover a large area using its special spinning attack.
Usage
The Spear can be selected as the weapon of any Heavy build loadout.
The attack trigger can be used to strike opponents in front of the user to damage them. The trigger must be released before attacking again. The first attack will perform a swipe, and the next two attacks, if executed soon enough, will perform a stab attack with increasing damage but a narrow damaging area.
The secondary attack trigger can be used to enter a spinning animation where the user swings their spear in an area of effect, dealing damage three times over an extended period. The user can move slowly during this animation to control its area.
Controls | PC | PS | XBox | Key |
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Equip Spear | 1 | Weapon | ||
Stab or swing (Tap) | R2 | RT | Primary fire | |
Spin attack (Tap) | L2 | LT | Secondary fire |
Stats
Properties
Weapon
Melee — Strikes targets close to the contestant. Can attack forever without reloading.
Single Fire — Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered.
Attack Sequence — Has a consistent pattern of attacks. Swings sideways once in a wide area, then stabs forwards twice in a narrow area but with increasing damage.
Alternate Attack — Has an alternate attack which starts a long spinning animation that strikes nearby targets three times.
Attack
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Guide
Strengths
- The Spear has the unique feature of increased range, with nearly double the attack range of all other melee weapons.
- The Spear has an easier time damaging an opponent while chasing them than the comparable Sledgehammer would have, thanks to its increased range and smoother animations.
- The Spear's alternate spinning attack is very strong when there are one or multiple opponents in an enclosed area that they cannot easily leave, such as a tight space or the Power Shift platform.
Weaknesses
- Once the alternate attack is started, it cannot be cancelled, making its user unable to use their gadgets and specializations for the duration of the animation.
- The Spear deals less damage than the comparable Sledgehammer and will statistically lose an engagement if held in the Sledgehammer's range. It also does not have a way to deal extreme damage in a single attack like the Sledgehammer.
Tactics
- The Spear's alternate attack deals roughly the same amount of damage per second but greatly reduces the amount of control the user has.
- When dealing with a single opponent, it is generally a better idea to use the standard attack over the alternate attack.
- When dealing with multiple close opponents or a particularly slippery opponent, the alternate attack may be more effective.
- The Spear can be combined with a Dome Shield, with the user moving in and out of the dome shield while utilizing the Spear's attack range.
Spin Attack
- The Spear's spin attack lasts a few seconds. The spin attack does not deal any damage in its first moments. Then, it attacks once, and the second attack occurs shortly after. The third attack takes longer, occurring at the end of the animation.
- Each attack deals 105 damage, and despite what its animation might suggest, the area of effect is spherical and neither the area nor the timing are affected by the user's orientation.
Useful Damage Combinations
Build | Attack Combo | Damage |
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Light | Winch Claw → Primary Fire 1 → Primary Fire 2 | 5+65+80= 150 |
Primary Fire 1 → Primary Fire 2 → Primary Fire 3 | 65+80+90= 235 | |
Primary Fire 1 → Primary Fire 2 → Quick Melee | 65+80+40= 185 | |
Medium | Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Quick Melee | 65+80+90+40= 275 |
Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Primary Fire 1 | 65+80+90+65= 290 | |
Heavy | Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Primary Fire 1 → Primary Fire 2 | 65+80+90+65+80= 380 |
Item Mastery
Item mastery XP can be earned by damaging and eliminating opponents with the Spear.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
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Damage dealt by the Spear | 0.2 × Damage Dealt |
Opponent eliminated by damage from the Spear | 50 |
Assist on an opponent damaged by the Spear | 20 |
Weapon Skins
Gallery
History
Patch | |
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5.0.0 |
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4.0.0 |
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3.4.0 |
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3.0.0 |
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