Spear

Spear Sideview.png
SPEAR
Weapon Quote
“A melee weapon with long-range stabs; can also be spun to cover a wider area”
// Profile //
BuildHeavy
TypeMelee
// Damage //
Body65, 80, 90
Crit105 [Alt Fire]
// Technical //

The Spear is a Heavy class melee weapon that deals contact damage in a sequence of attacks which reach further than other melee weapons, while also having the ability to cover a large area using its special spinning attack.

Usage

The Spear can be selected as the weapon of any Heavy build loadout.

The attack trigger can be used to strike opponents in front of the user to damage them. The trigger must be released before attacking again. The first attack will perform a swipe, and the next two attacks, if executed soon enough, will perform a stab attack with increasing damage but a narrow damaging area.

The secondary attack trigger can be used to enter a spinning animation where the user swings their spear in an area of effect, dealing damage three times over an extended period. The user can move slowly during this animation to control its area.

Controls PC PS XBox Key
Equip Spear
1
 
Y
Weapon
Stab or swing (Tap)
 
R2
RT
Primary fire
Spin attack (Tap)
 
L2
LT
Secondary fire

Stats

Properties

Weapon

FeatIcon Melee.png Melee — Strikes targets close to the contestant. Can attack forever without reloading.

FeatIcon Single Fire.png Single Fire — Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered.

FeatIcon Attack Sequence.png Attack Sequence — Has a consistent pattern of attacks. Swings sideways once in a wide area, then stabs forwards twice in a narrow area but with increasing damage.

FeatIcon Alternate Attack.png Alternate Attack — Has an alternate attack which starts a long spinning animation that strikes nearby targets three times.


Attack

FeatIcon Minor Structure Damage.png Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Guide

Strengths

  • The Spear has the unique feature of increased range, with nearly double the attack range of all other melee weapons.
  • The Spear has an easier time damaging an opponent while chasing them than the comparable Sledgehammer would have, thanks to its increased range and smoother animations.
  • The Spear's alternate spinning attack is very strong when there are one or multiple opponents in an enclosed area that they cannot easily leave, such as a tight space or the Power Shift platform.

Weaknesses

  • Once the alternate attack is started, it cannot be cancelled, making its user unable to use their gadgets and specializations for the duration of the animation.
  • The Spear deals less damage than the comparable Sledgehammer and will statistically lose an engagement if held in the Sledgehammer's range. It also does not have a way to deal extreme damage in a single attack like the Sledgehammer.

Tactics

  • The Spear's alternate attack deals roughly the same amount of damage per second but greatly reduces the amount of control the user has.
    • When dealing with a single opponent, it is generally a better idea to use the standard attack over the alternate attack.
    • When dealing with multiple close opponents or a particularly slippery opponent, the alternate attack may be more effective.
  • The Spear can be combined with a Dome Shield, with the user moving in and out of the dome shield while utilizing the Spear's attack range.

Spin Attack

  • The Spear's spin attack lasts a few seconds. The spin attack does not deal any damage in its first moments. Then, it attacks once, and the second attack occurs shortly after. The third attack takes longer, occurring at the end of the animation.
  • Each attack deals 105 damage, and despite what its animation might suggest, the area of effect is spherical and neither the area nor the timing are affected by the user's orientation.

Useful Damage Combinations

Build Attack Combo Damage
Light Winch Claw → Primary Fire 1 → Primary Fire 2 5+65+80= 150
Primary Fire 1 → Primary Fire 2 → Primary Fire 3 65+80+90= 235
Primary Fire 1 → Primary Fire 2 → Quick Melee 65+80+40= 185
Medium Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Quick Melee 65+80+90+40= 275
Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Primary Fire 1 65+80+90+65= 290
Heavy Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Primary Fire 1 → Primary Fire 2 65+80+90+65+80= 380

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the Spear.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the Spear 0.2 × Damage Dealt
Opponent eliminated by damage from the Spear 50
Assist on an opponent damaged by the Spear 20
Level 1
Spear Rank 1.png
0 XP
Spear
Level 2
Spear Rank 2.png
9,000 XP
Dye Job (Yellow)
Level 3
Spear Rank 3.png
9,000 XP
Dye Job (Blue)
Level 4
Spear Rank 4.png
36,000 XP
Dye Job (Red)
Level 5
Spear Rank 5.png
54,000 XP
Dye Job (White)
Level 6
Spear Rank 6.png
162,000 XP
Triangle Twinkle
Level 7
Spear Rank 7.png
144,000 XP
Striped Grazer
Level 8
Spear Rank 8.png
136,000 XP
Painted Predator


Weapon Skins

Gallery

History

Patch
Changes
5.0.0
  • Basic attack
    • Increased the lunge distance from 6m to 7.5m on basic attacks, making it easier to hit enemies
    • Increased the lunge speed by approximately 15%
    • Increased the lunge cancel on basic attacks, causing the player to come to rest earlier once they hit the target
  • Secondary attack
    • Increased the damage of each swing from 100 to 105
4.0.0
  • Increased run speed modifier during secondary spin attack from 65% to 75%
3.4.0
  • Reduced the impulse applied by the secondary attack, to prevent some objects being pushed a long way by the attack
3.0.0
  • Introduced Spear to the Heavy archetype
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