The Throwing Knives are a Light class thrown weapon designed to take down opponents at close distances while using their fixed accuracy to outmaneuver them.
Usage
The Throwing Knives can be selected as the weapon of any Light build loadout.
The attack trigger can be used to fire two knives in quick succession that damage opponents, also dealing additional damage on headshots. The trigger can be held down to continuously fire pairs of knives. The accuracy of the Throwing Knives remains completely stable even during intense movement.
The secondary attack trigger can be used to enter a trick shot animation, which will throw out a single, more powerful version of the projectile when it completes.
The weapon has infinite ammunition and does not need to reload.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Throwing Knives | 1 | Weapon | ||
Fire shot (Tap) Continuous fire (Hold) | R2 | RT | Primary fire | |
Fire trick shot (Tap) | L2 | LT | Secondary fire |
Stats
Damage Profile
Build | HP | Shots to kill | Time to kill (Body) | Time to kill (Crit) |
---|---|---|---|---|
Light | 150 | 3 | 0.78 | 0.11 |
Medium | 250 | 5 | 1.56 | 0.78 |
Heavy | 350 | 6 | 1.67 | 0.89 |
Values are approximate and determined by community testing. |
Properties
Weapon
Ranged — Strikes targets by aiming and firing at them from a distance.
Automatic Fire — Continues to fire automatically until the trigger is released.
Burst Fire — Always throws two knives at a time in the standard attack.
Attack Sequence — Has a consistent pattern of attacks.
Alternate Attack — Has an alternate attack that throws a single, high-damage knife after a long windup.
Stable Accuracy — Keeps a stable accuracy, even while moving and going airborne.
Infinite Ammo — Does not need to reload.
Bullet
Projectile — Gets affected by gravity and has a travel time.
Critical Hit — Critically hits on headshots, applying a damage multiplier.
Sound Cue — Knives that miss will fall to the ground and produce a loud metal clattering noise.
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Not Interceptible — Can not be removed by the APS Turret.
No Falloff — Does not deal reduced damage when hitting targets at long distances.
Guide
Strengths
- The Throwing Knives' stable accuracy enables a high-movement playstyle with lots of moving and jumping, making it harder for the target to retaliate.
- The Throwing Knives have no downtime, unlike most other ranged weapons.
Weaknesses
- The movement arc of the Throwing Knives makes them very difficult to hit at longer distances.
- However, if the user manages to hit at long range, there is no damage drop-off as there would be for most guns.
Tactics
- A Throwing Knives user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate.
- Since the Throwing Knives have a stable accuracy, it pairs well with the Evasive Dash.
Item Mastery
Item mastery XP can be earned by damaging and eliminating opponents with the Throwing Knives.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Damage dealt by the Throwing Knives | 0.2 × Damage Dealt |
Critical damage dealt by the Throwing Knives | 0.2 × Critical Damage Dealt |
Opponent eliminated by the Throwing Knives | 50 |
Assist on an opponent damaged by the Throwing Knives | 20 |
Weapon Skins
Videos
52 PICKUP skin Inspect and Attack animations
Trivia
- The Throwing Knives are modeled after kunai, often associated with traditional Japanese ninja. The actual kunai were used as farming tools. The exaggeration persistent in ninja myths played a role in creating the pop culture image of kunai.
History
Patch | |
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4.9.0 |
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4.6.0 |
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4.0.0 |
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3.10.0 |
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3.1.0 |
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3.0.0 |
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2.10.4 |
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2.10.0 |
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2.0.0 |
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1.5.5 |
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1.5.0 |
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1.2.0 |
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