CB1 Patch 3 - Mar. 14, 2023
Fixes & Update
Cashout Mode
- Added a visual effect to coins being lost from Cash Boxes as their value reduces over time in the last 2 minutes of the round.
- Updated HUD widgets to show accurate value of cash boxes during the last two minutes of the round.
Movement
- Fixed an issue where players could get "ice-skating" movement as a result of bad goo spawns.
- Made improvements to jump, fall, and landing animations.
- Made improvements to Medium body type vault and ledge grab animations.
- Added speed clamping to some moves, to prevent exploits where players could boost across large distances very quickly.
- Added air friction and drag to prevent players traveling faster than intended over long distances when airborne.
- Fixed an issue where players could fly by repeatedly vaulting on liftable props.
Scoreboard
- Squad names added.
- Eliminated icon now show when a player is eliminated.
- Local player is now highlighted.
Customization
- Fixed an issue where pants would clip with the Cowboy Boots.
UI
- Fixed an issue where multiple slots in the Loadout could have the same item.
- Fixed "new offers" timer so it updates in real-time in the store.
- Added an active state to buttons on the contracts and settings screens.
- The store purchase notification now closes automatically when a purchase is complete.
- The unlock notification now closes automatically when unlocks are completed on the battle pass screen.
- Fixed an issue where the fire effect would linger on the spectator camera after elimination.
- Added a contracts summary to the end-of-round flow.
- Fixed an issue where the 'Round Over' screen would sometimes show the wrong result.
- Fixed various issues relating to the feedback survey screens.
- Made picking up revive statues even more reliable.
Spectator
- Fixed an issue where the spectated player's Loadouts didn't show correctly.
Levels
- Fixed an issue where players couldn't shoot through fences or railings.
- Updated the trajectories of some pre-placed jump-pads in Seoul.
Audio
- Updated hit sound with more coins to help it penetrate the audio mix more gracefully.
- Lowered hit sound to reasonable loudness level to avoid it sticking out too much at lower game audio volume levels.
- Slightly increased hit sound ducking to carve more space for it in the mix.
- Fixed an issue where the low health sound would continue playing during the end of round screens.
Controls
- Fixed an issue preventing the binding of mouse buttons such as Mouse 4 and 5.
- Fixed an issue that prevented the unbinding of duplicate buttons.
Graphics Settings
- Made various changes to improve the visual quality of Low and Medium graphics settings.
Destruction
- Fixed an issue where props and objectives would float in the air after destruction.
Balance Adjustments
Weapons
- M32 GL
- Increased round fuse time to 2.5 seconds from 1.2 seconds.
- Rounds will now detonate on impact after one bounce.
- Reduced explosion inner radius to 1.5m from 2m.
- Pump-action GL
- Increased max damage to 84 from 80.
- Increased min damage to 45 from 30.
- .30-06 Sniper
- Fixed an issue where bullet dispersion could occur when aiming down sights.
- Flamethrower
- Reduced the intensity of visual effects when fired directly at the player.
Gadgets
- APS Turret
- Reduced APS Turret radius to 3m from 5m.
- Dome Shield
- Fixed an issue where the Dome Shield wouldn't block bullets from Turrets.
- Ziplines
- Fixed an issue where players could exploit the zipline to perform larger than intended jumps.
- Goo Grenade
- Fixed an issue where Goo could be attached to objects that were attached to Cashout Stations, causing them to move.
- Explosive Mine
- Fixed an issue that caused Mines to not detonate.
Abilities
- Turret
- Reduced Turret health to 300 from 350.
- Reduced Turret damage to 5 from 7.
- Mesh Shield
- Fixed an issue where Mesh Shield wouldn't block bullets from Turrets.
- Charge 'n' Slam
- Fixed an issue where the ability animation would stutter.
- Goo Gun
- Fixed an issue where Goo could be attached to objects that were attached to Cashout Stations, causing them to move.