Update:CB1: PATCH 3

CB1 Patch 3 - Mar. 14, 2023

Fixes & Update

Cashout Mode

  • Added a visual effect to coins being lost from Cash Boxes as their value reduces over time in the last 2 minutes of the round.
  • Updated HUD widgets to show accurate value of cash boxes during the last two minutes of the round.

Movement

  • Fixed an issue where players could get "ice-skating" movement as a result of bad goo spawns.
  • Made improvements to jump, fall, and landing animations.
  • Made improvements to Medium body type vault and ledge grab animations.
  • Added speed clamping to some moves, to prevent exploits where players could boost across large distances very quickly.
  • Added air friction and drag to prevent players traveling faster than intended over long distances when airborne.
  • Fixed an issue where players could fly by repeatedly vaulting on liftable props.

Scoreboard

  • Squad names added.
  • Eliminated icon now show when a player is eliminated.
  • Local player is now highlighted.

Customization

  • Fixed an issue where pants would clip with the Cowboy Boots.

UI

  • Fixed an issue where multiple slots in the Loadout could have the same item.
  • Fixed "new offers" timer so it updates in real-time in the store.
  • Added an active state to buttons on the contracts and settings screens.
  • The store purchase notification now closes automatically when a purchase is complete.
  • The unlock notification now closes automatically when unlocks are completed on the battle pass screen.
  • Fixed an issue where the fire effect would linger on the spectator camera after elimination.
  • Added a contracts summary to the end-of-round flow.
  • Fixed an issue where the 'Round Over' screen would sometimes show the wrong result.
  • Fixed various issues relating to the feedback survey screens.
  • Made picking up revive statues even more reliable.

Spectator

  • Fixed an issue where the spectated player's Loadouts didn't show correctly.

Levels

  • Fixed an issue where players couldn't shoot through fences or railings.
  • Updated the trajectories of some pre-placed jump-pads in Seoul.

Audio

  • Updated hit sound with more coins to help it penetrate the audio mix more gracefully.
  • Lowered hit sound to reasonable loudness level to avoid it sticking out too much at lower game audio volume levels.
  • Slightly increased hit sound ducking to carve more space for it in the mix.
  • Fixed an issue where the low health sound would continue playing during the end of round screens.

Controls

  • Fixed an issue preventing the binding of mouse buttons such as Mouse 4 and 5.
  • Fixed an issue that prevented the unbinding of duplicate buttons.

Graphics Settings

  • Made various changes to improve the visual quality of Low and Medium graphics settings.

Destruction

  • Fixed an issue where props and objectives would float in the air after destruction.

Balance Adjustments

Weapons

  • M32 GL
    • Increased round fuse time to 2.5 seconds from 1.2 seconds.
    • Rounds will now detonate on impact after one bounce.
    • Reduced explosion inner radius to 1.5m from 2m.
  • Pump-action GL
    • Increased max damage to 84 from 80.
    • Increased min damage to 45 from 30.
  • .30-06 Sniper
    • Fixed an issue where bullet dispersion could occur when aiming down sights.
  • Flamethrower
    • Reduced the intensity of visual effects when fired directly at the player.

Gadgets

  • APS Turret
    • Reduced APS Turret radius to 3m from 5m.
  • Dome Shield
    • Fixed an issue where the Dome Shield wouldn't block bullets from Turrets.
  • Ziplines
    • Fixed an issue where players could exploit the zipline to perform larger than intended jumps.
  • Goo Grenade
    • Fixed an issue where Goo could be attached to objects that were attached to Cashout Stations, causing them to move.
  • Explosive Mine
    • Fixed an issue that caused Mines to not detonate.

Abilities

  • Turret
    • Reduced Turret health to 300 from 350.
    • Reduced Turret damage to 5 from 7.
  • Mesh Shield
    • Fixed an issue where Mesh Shield wouldn't block bullets from Turrets.
  • Charge 'n' Slam
    • Fixed an issue where the ability animation would stutter.
  • Goo Gun
    • Fixed an issue where Goo could be attached to objects that were attached to Cashout Stations, causing them to move.