V9S

V9S Sideview.png
V9S
Weapon Quote
“Semi-automatic pistol”
// Profile //
BuildLight
TypeHandgun
// Damage //
Body40
Crit60 (1.5x)
// Technical //
Mag Size20
Reload Time1.3
Fire Rate360 RPM

The V9S is a Light class semi-automatic pistol designed to deal sustained damage at close to moderate distances.

Usage

The V9S can be selected as the weapon of any Light build loadout.

The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the V9S's accuracy. Moving decreases accuracy, especially when going airborne.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition..

Controls PC PS XBox Key
Equip V9S
1
 
Y
Weapon
Fire shot (Tap)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Stats

Damage Profile

Build HP Shots to kill Time to kill (Body) Time to kill (Crit)
Light 150 4 0.5 0.33
Medium 250 7 1.0 0.67
Heavy 350 9 1.33 0.83
Values are approximate and determined by community testing.

Attachments

The V9S comes equipped with Iron Sights by default with the Compact Reflector sight available to unlock.

Image Name Magnification Description Cost In-Game
Epic IRON SIGHTS-Sight.png IRON SIGHTS 1x Standard issue; simple but effective. Free Iron Sights Example-Square.png
Epic COMPACT REFLECTOR-Sight.png COMPACT REFLECTOR 1x Enclosed illuminated reticle for easier target acquisition. VRicon.png 800 Compact Reflector Example-Square.png

Properties

Weapon

FeatIcon Ranged.png Ranged — Strikes targets by aiming and firing at them from a distance.

FeatIcon Single Fire.png Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

FeatIcon Aim Down Sights.png Aim Down Sights — Has iron sights and optical sights that significantly increase accuracy when used.

FeatIcon Full Reload.png Full Reload — Replaces the entire magazine in one animation on reload.

FeatIcon Stable Accuracy.png Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.


Bullet

FeatIcon Hitscan.png Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

FeatIcon Critical Hit.png Critical Hit — Critically hits on headshots, applying a damage multiplier.

FeatIcon Mid Range Falloff.png Mid Range Falloff — Deals reduced damage when hitting targets at a moderate distance (falloff starts at less than 30m).

FeatIcon Minor Structure Damage.png Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Guide

Strengths

  • The V9S has a quick reloading animation. Paired with a fairly large magazine for a Light class gun, this allows a V9S user to have very little downtime.

Weaknesses

  • The V9S' damage drop-off may force its user to close the gap in longer-range encounters.

Tactics

  • Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the V9S.
  • A V9S user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon.

Hitscan

  • When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
  • Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the V9S.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the V9S 0.2 × Damage Dealt
Critical damage dealt by the V9S 0.2 × Critical Damage Dealt
Opponent eliminated by the V9S 50
Assist on an opponent damaged by the V9S 20
Level 1
V9S Rank 1.png
0 XP
V9S
Level 2
V9S Rank 2.png
9,000 XP
Dye Job (Yellow)
Level 3
V9S Rank 3.png
9,000 XP
Dye Job (Blue)
Level 4
V9S Rank 4.png
36,000 XP
Dye Job (Red)
Level 5
V9S Rank 5.png
54,000 XP
Dye Job (White)
Level 6
V9S Rank 6.png
162,000 XP
Triangle Twinkle
Level 7
V9S Rank 7.png
144,000 XP
Striped Grazer
Level 8
V9S Rank 8.png
136,000 XP
Painted Predator


Weapon Skins

Trivia

  • The V9S exists in real life as the Laugo Arms Alien, produced by Laugo Arms, a Czech (formerly Slovakian) firearms manufacturer. Development began in 2013, and the pistol was released in 2019. During this time, the company moved from Trenčín, Slovakia, to Prague, Czechia. The Alien features a low bore axis, fixed barrel, and unique non-reciprocating sights.

History

Patch
Changes
4.2.0
  • Decreased fire rate from 430 RPM to 360 RPM
  • Increased damage from 37 to 40
3.0.0
  • Increased damage from 36 to 37
1.5.0
  • Damage increased from 35 to 36
1.2.0
  • Magazine size reduced to 20 from 24
  • Updated recoil pattern, making the weapon less easy to control
  • Increased damage fall-off to make the weapon less effective at long-range
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