AKM

(Redirected from Carbine Rifles)
AKM Sideview.png
AKM
Weapon Quote
“Fully automatic assault rifle”
// Profile //
BuildMedium
TypeAssault Rifle
// Damage //
Body20
Crit30 (1.5x)
DPS200
Falloff Start30m - 0%
Max Falloff37.5m - 45%
// Technical //
Mag Size32
Firing Time3.50s
Reload Time2.30s
Fire Rate617 RPM

The AKM (Avtomat Kalashnikova Modernizirovanny) is an automatic assault rifle available to the Medium class. It is best suited for dealing sustained damage at medium range and is easy for new contestants to excel with.

Usage

The AKM can be selected as the weapon of any Medium build loadout.

The trigger can be held to continuously fire bullets that damage opponents, also dealing additional damage on headshots. Aiming down sights increases the AKM's accuracy. Moving decreases accuracy, especially when going airborne.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.

Controls PC PS XBox Key
Equip AKM
1
 
Y
Weapon
Fire shot (Tap)
Continuous fire (Hold)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Properties

Weapon

FeatIcon Ranged.png Ranged — Strikes targets by aiming and firing at them from a distance.

FeatIcon Automatic Fire.png Automatic Fire — Continues to fire automatically until the trigger is released.

FeatIcon Aim Down Sights.png Aim Down Sights — Has iron sights and optical sights that significantly increase accuracy when used.

FeatIcon Full Reload.png Full Reload — Replaces the entire magazine in one animation on reload.

FeatIcon Stable Accuracy.png Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.

Bullet

FeatIcon Hitscan.png Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

FeatIcon Critical Hit.png Critical Hit — Critically hits on headshots, applying a damage multiplier.

FeatIcon High Range Falloff.png High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m).

FeatIcon Minor Structure Damage.png Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Strategy

Strengths

  • The AKM has the highest magazine size out of any Medium class ranged weapon.
  • The AKM is able to sustain fire for longer than the comparable FCAR without reloading. However, it has a lower immediate damage output and has a higher reload time.

Weaknesses

  • The AKM's damage begins to fall off at moderate distances, and falls off severely at long distances. Additionally, due to bullet dispersion, it becomes more difficult to hit the target consistently.

Tactics

  • Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the AKM.

Mechanics

Recoil

Akm recoil.png

How to control:

  1. Pull down hard and slightly right during the first four bullets
  2. Pull down and left until the 10th bullet
  3. After the 10th bullet, pull down evenly until bullet 26.
  4. After the 26th bullet, pull directly to the right until the mag is empty

Hitscan

When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.

Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.

Attachments

The AKM comes equipped with Iron Sights by default with the Compact Reflector sight available to unlock.

Image Name Magnification Description Cost In-Game
Epic IRON SIGHTS-Sight.png IRON SIGHTS 1x Standard issue; simple but effective. Default Iron Sights Example-Square.png
Epic COMPACT REFLECTOR-Sight.png COMPACT REFLECTOR 1x Enclosed illuminated reticle for easier target acquisition. VRicon.png 800 Compact Reflector Example-Square.png

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the AKM.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the AKM
Critical damage dealt by the AKM
Opponent eliminated by damage from the AKM
(Does not count quick melee finishers)
Assist on an opponent damaged by the AKM
Level 1
AKM Rank 1.png
0 XP
AKM
Level 2
AKM Rank 2.png
9,000 XP
Dye Job (Yellow)
Level 3
AKM Rank 3.png
9,000 XP
Dye Job (Blue)
Level 4
AKM Rank 4.png
36,000 XP
Dye Job (Red)
Level 5
AKM Rank 5.png
54,000 XP
Dye Job (White)
Level 6
AKM Rank 6.png
162,000 XP
Triangle Twinkle
Level 7
AKM Rank 7.png
144,000 XP
Striped Grazer
Level 8
AKM Rank 8.png
136,000 XP
Painted Predator

Trivia

  • The AKM exists in real life as the AKM, meaning Avtomat Kalashnikova modernizirovanny (translating to Kalashnikov's Automatic Rifle Modernised), developed by the Soviet small arms designer Mikhail Kalashnikov in 1959. It was developed to be the successor to the AK-47 from a decade prior. It was introduced into service in the Soviet Army that same year.

Weapon Skins

Change History

Update Changes
4.0.0
  • Decreased magazine size from 36 to 32
2.0.0
  • Decreased damage falloff minimum range from 35m to 30m
  • Decreased damage falloff max range from 40m to 37.5m
  • Decreased damage falloff modifier at max range from 67% to 55%
1.4.0
  • Slight adjustment to AKM recoil pattern
1.2.0
  • Updated recoil pattern, making it slightly less easy to control
CB1 Patch 4
  • Increased AKM magazine size from 30 to 36
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