Cashout

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Cashout
“Teams compete to collect the most cash.”
// Overview //
LengthSingle Match
FormatTeams of 3
Short descriptionPlay Cashout
FeaturesLimited respawn credits

Cashout is the premier gamemode in THE FINALS. It involves up to four teams of three competing to collect the most cash by completing successful Cashouts.

Gameplay

Teams earn a majority of their cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault in the arena and open it, which begins a twenty second timer. Once this timer expires, the Vault will eject a Cash Box. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, pass the Cash Box to a teammate, or insert the Cash Box from distance.

Once a Cash Box is inserted into a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the active Cashout and will be allowed to try to capture it to steal the cash. Once the timer ends, the cash in the Cashout Station will be added to the possessing team's total cash, and another Vault will appear in the arena.




Cashout Gamemodes

Quick Cash
Lengthː Single round

Earn cashː Complete Cashout

Team wipe penaltyː No

Respawn creditsː Unlimited

Win: First to reach cash goal

League progressionː No

In-round swapping from reserve: Yes


World Tour
Lengthː Up to 3 rounds

Earn cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents

Team wipe penaltyː No

Respawn creditsː 2 credits at start, +1 credit per round

Qualifyː Finish in top 2 during knockout rounds

Win: Win the final round

League progressionː No

In-round swapping from reserve: Yes


Ranked Tournament
Lengthː Up to 3 rounds

Earn cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents

Team wipe penaltyː Yes (10%)

Respawn creditsː 2 credits at start, +1 credit per round

Qualifyː Finish in top 2 during knockout rounds

Win: Win the final round

League progressionː Yes

In-round swapping from reserve: No



Quick Cash

Quick Cash is a Quick Play mode with simple rules and a focus on casual play. Three teams of three compete to reach a $20,000 cash target.

Vaults

  • A vault worth $10,000 appears at the start of each round and after every Cashout.
  • Only one vault is active at a time.
  • To earn cash, a team must complete a Cashout by collecting the vault and finishing the Cashout process.

Cashout Details

  • The Cashout process takes 2 minutes.
  • If there’s enough time left in the round when the Cashout starts, the duration stays at 2 minutes. If not, up to 1 minute of overtime is added.

Loadouts Swapping

  • Contestants can change their build between respawns, allowing for more flexibility and strategic changes during the game.

Win Conditions

  • The first team to reach $20,000 cash from completing Cashouts, wins.

Wave-based Respawn

  • When a teammate is eliminated, a respawn timer starts for the entire team.
  • Any additional teammates eliminated during this time will join the same countdown timer.
  • When the respawn timer hits 0:
    • Eliminated contestants can respawn individually.
    • If the entire team is eliminated (team wipe), all three contestants respawn together without extra delays.
  • If someone dies within the last 5 seconds before the timer ends, the timer resets to 5 seconds.

World Tour

Main Page: World Tour

World Tour, introduced in Season 3, is a tournament-style game mode where contestants compete across multiple rounds, each sponsored by a different company. contestants increase their World Tour rank by winning rounds and earning Win Points, which are displayed as a badge on their contestant card. Win Points are accumulated and never lost, with each rank requiring more points to achieve.

Tournament Structure

  • World Tour features 8 teams (24 contestants total), competing in a knockout bracket.
  • Four teams of three compete in each knockout round, which follows a modified version of the standard Cashout mode.
  • The top two teams qualify for the next round, while the bottom two teams are eliminated.

Ways to Earn Cash

  • Eliminating Contestants:
    • $500 for each elimination.
    • $1,000 during the Death Match event.
  • Opening a Vault:
    • $1,000 per Vault opened.
  • Depositing a Cash Box:
    • Deposit a Cash Box into a Cashout Station to earn 30% of the Vault's value (rounded up). The remaining 70% is awarded to the team that holds the Cashout when the timer expires.
  • Cash Box Deposit values:
    • Vaults 1 and 2: $3,000
    • Vaults 3 and 4: $5,000
    • Vaults 5 and 6: $7,000
  • Stealing a Cashout:
    • Stealing a Cashout from another team immediately awards $1,000.

Vaults

  • Two Vaults appear at the start of each round, and a new one spawns after each Cashout.
  • Vault Values:
    • The first two Vaults: $10,000 each.
    • The next pair: $15,000 each.
    • The final pair: $22,000 each.
  • Only two Vaults are in play at any time.

Cashout Details

  • Cashout duration: 2:10 (unless extended by up to 1 minute if the round time is short).
  • Multiple Cash Boxes can be combined into the same Cashout Station, increasing the cash value when completed.

Knockout Rounds

  • Round 1: Eight teams in two separate matches.
  • Round 2: Four teams in a single match.

Final Rounds

  • Final Round: Two teams face off in a single match.
  • The final round follows the Quick Cash format, with all Vaults worth $25,000. The first team to reach $50,000 wins the tournament.

Loadouts Swapping

  • Contestants can swap items with their reserve during each round, but cannot change their build.

Respawn System

  • Each contestant starts with 2 respawn coins and gains 1 additional credit at the start of each round.
  • Respawning:
    • Eliminated contestants have a 30-second respawn timer. After the timer expires, they can use a respawn coins to respawn or be revived by a teammate.
    • If all team members are eliminated, the entire team respawns together after 20 seconds.
    • If respawn coins ran out, a contestant can only respawn if revived or if their team is wiped.

Ranked Tournament

Ranked Tournaments follow the same format as World Tour tournaments, with certain key differences.

  • In knockout rounds, teams lose 10% of their total cash if they wipe.
  • Contestants can swap items to and from reserve in-between rounds, but not during them.
  • Game show events are disabled.

Ranking

See Also: Leagues

Contestants may gain or lose Rank Score (RS) depending on their performance in Ranked Tournaments. At the start of each tournament, all teams are seeded to determine which are most likely to win and lose. Rank Score gains and losses depend on the following factors.

  • Tournament placement compared to original seeding.
  • Team Rank Score relative to opponents' Rank Score.
  • Individual performance.

Playing Ranked Tournaments places contestants into leagues depending on their Rank Score, with a contestant's starting league for the season being assigned after four placement matches. There are five regular leagues: Bronze, Silver, Gold, Platinum, and Diamond, each with four sub-leagues. The highest league, Ruby, is exclusive to the top 500 players on the ranked leaderboard.

Arenas

Arena Arena variants
FORTUNE STADIUM STANDARD ISSUE
SKYWAY STADIUM STANDARD ISSUE, UP DOWN LEFT RIGHT, HIGH RISE
SYS$HORIZON STANDARD ISSUE
KYOTO STANDARD ISSUE, SUSPENDED STRUCTURES, MOVING PLATFORMS
LAS VEGAS STANDARD ISSUE, SANDSTORM
MONACO STANDARD ISSUE, SUSPENDED STRUCTURES, DUCK AND COVER
SEOUL STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION
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