DEFIBRILLATOR | |
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// Profile // | |
Build | Medium |
Type | Utility |
// Stats // | |
Health | 50% HP |
Damage | 50 |
Cooldown | 45s |
Effect Duration | 3s |
“All but one contestant eliminated on The Boundless. This would be a perfect time to have equipped a defibrillator!”Scotty
The Defibrillator is a Medium class gadget that can revive a downed teammate automatically instead of needing to do so manually.
Effects
The Defibrillator, once deployed, must be prepared for a brief moment before activation. The contestant using the gadget is required to be both facing and within a short distance of either a teammate's Revive Statue or an opposing contestant.
When successfully activated on a statue, an uninterruptible revival process begins, which requires no further input from the contestant using the Defibrillator. This process creates a hologram at the statue's location that will gradually re-materialize as the revive is performed. Once completed, the contestant is revived with half of their Build's maximum HP and is granted a brief moment of invulnerability.
Alternatively, the Defibrillator can be activated on an opposing contestant to instantly deal 50 damage to them.
Usage
The Defibrillator can be selected as one of three gadgets of any Medium build loadout, except when competing in the Terminal Attack gamemode, which disables both it and the Healing Beam.
Once equipped, holding the primary fire button will prepare an activation of the Defibrillator. Releasing the button will activate the gadget as long as a valid target is within range and the minimum charge duration of 0.8 seconds is met.
Controls | PC | PS | XBox | Key |
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Equip Defibrillator | 234 | Gadget | ||
Prepare defibrillation (Hold) Activate (Release) | R2 | RT | Primary fire |
Properties
Gadget
Targeted — Can be activated while targeting a Revive Statue to revive it (or alternatively, an opponent to damage them).
Single Charge — Can be used once, then recharges automatically over the cooldown time.
Zap
Damaging — Can be used on an opponent to deal some damage to them.
Not Interceptible — Can not be removed by the APS Turret.
Effect
Support — Applies a positive effect to teammates.
Not Glitchable — Cannot be disabled by a Glitch Grenade or Glitch Barrel, meaning the revive in progress will not be interrupted.
Not Reshapeable — Cannot be reshaped by the Data Reshaper.
Strategy
Strengths
- The Defibrillator can revive teammates faster and without needing to do so manually past the initial activation.
- This allows contestants to fight, defend or assist with objectives while the revive is in progress, instead of remaining still for multiple seconds to perform a full revive.
Weaknesses
- The Defibrillator only revives contestants at half of their maximum HP, leaving them more vulnerable for a short period after revival.
- Opposing contestants can easily watch and then kill a teammate being revived by the Defibrillator due to the obvious hologram, timing, and sound cues.
- To prevent this, contestants who are reviving a teammate should try to remain in close proximity to them. This will allow the contestant performing the revive to try and protect them from enemy contestants. Alternatively, the Revive Statue can be moved to a safer location before using the Defibrillator.
Item Mastery
Item mastery XP can be earned by performing a revive with the Defibrillator.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
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Teammate resurrected by the Defibrillator | |
Damage dealt by the Defibrillator |
Change History
Update | Changes | ||
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4.0.0 |
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3.12.0 |
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2.7.0 |
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2.0.0 |
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1.6.0 |
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1.5.5 |
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1.2.0 |
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