BUG FIXES & ADDITIONS
Private matches
- Players can now select the map when starting a private match
- Players will no longer be stuck trying to join the game server after leaving a private lobby
- Fixed an issue where party members with different crossplay settings could be unable to leave private match lobbies
- Fixed a bug where players could bypass the "Crossplay ON" requirement for private matches, which resulted in a softlock
Console
- Crash fix for audio-related crash
Power Shift
- Monaco:
- Fixed jump pads clipping the streets on low/medium/high settings
- Added a short zip line to the closed alleyway next to the cathedral to make traversal smoother
- Polished placement and orientation of spawn points
- Skyway Stadium:
- Added jump pad outside the construction spawn area
- Tweaked spawns to sit less close to edges
- General:
- Fixed objective count score in the summary screen
Maps
- Performance and polish on SYS$HORIZON
- Adjusted collision on ceiling blocker to prevent players from getting stuck above the library when using the gateway gadget in SYS$HORIZON
- Moved a spawn location in the corner of Monaco near the Hotels that was creating imbalanced scenarios in some game modes
- Fixed incorrect destruction effect on trees in SYS$HORIZON
- Fixed missing destruction effects on concrete fences in Seoul
- Fixed missing destruction effects in multiple assets in the tutorial
Weapons & Gadgets
- Fixed bug with inconsistent damage when multiple explosives were triggered at the same time by C4s and breaching charges as opposed to multiplied melee damage
- Fixed an issue that made recoil on burst weapons not behave as intended
- Fixed Gateway ammo not being properly refunded when being thrown into an APS
- Fixed hovering objects after transmutation
- Blocked transmutation on friendly carriables
- Improved zipline behavior to better match the intended exit point and direction of the player
- Improved the dematerializer ability to dematerialize/rematerialized objects when multiple objects are close to each other
- Removed the ability to equip the mesh shield during defib revive
Art
- Updated the shoulder-length hairstyles to avoid clipping
- Fixed oversized ÖRF Sweater to prevent the sleeves from blocking ADS
UI/UX
- Social syncs will not be excluded if a user is already logged in
- Fixed a bug that would cause carriable objects to weigh more if they had an active Ping marker attached to them
- Fixed incorrect text on certain contracts
- Fixed overflowing text in item tutorial videos
Audio
- Fixed seek-to-start time not working
- Corrected the audio for the Season vignette video
BALANCE
Weapons
- SA1216
- Decreased fire rate from 230RPM to 200RPM
- Decreased damage per pellet from 7 to 6
Gadgets
- Glitch Grenades
- Changed glitch grenades to trigger on impact when they hit mesh shields and dome shields — on other surfaces, they will still bounce
- Glitch Traps
- Changed glitch traps to trigger on impact when they hit mesh shields and dome shields
SECURITY
- Improved prevention and detection
- Added ban progression with a 3-strike system