Update:3.2.0

Content and Bug Fixes

Animation

  • Tweaked inspect animations for carriables so that you can start a consecutive inspect quicker
  • Fixed an issue where the weapon would be visible while getting revived
  • Fixed an issue where the players would get stuck in the sword lunge animation
  • Fixed a bug where players could die without spawning a statue if a teammate immediately started to revive

Gadgets

Grapple Hook

  • Can no longer attach to surfaces that are out of bounds

Dome Shield

  • Fixed an issue where the Dome Shield would skip on or bounce off of water surfaces

Game Modes

Private Matches

  • Disconnected players can now reconnect
  • Fixed an issue that would cause the game to lock players in a state of accepting an invite
  • Solo Bank It temporarily removed due to a bug

Cashout

  • Fixed an issue where the Cashbox icon would not re-appear after fading away for the first time when in the possession of another team

Terminal Attack

  • Fixed a bug that caused extraction location names to not be visible at the start of a round
  • Fixed motion blur being incorrectly forced during the warm-up phase
  • Fixed an issue where key insertion failed after the hold interaction was complete
  • Improved the penalty system for delivering sanctions to players who leave the match early

Power Shift

  • Fixed a bug that made it possible to overtake the platform after the round had ended

Performance

  • Added improvements on cosmetics and distance fields to save memory

Specializations

Winch Claw

  • Fixed an issue where players lunging with the Sword could get stuck in a captured state when hit with the Winch Claw

UI

  • Fixed an issue that caused the spectator camera vignette to play in the drafting screen in Terminal Attack
  • Fixed the Battle Pass background to prevent it from being cleared when entering the Career screen
  • Changed the controller input for editing the Player Card to avoid canceling matchmaking
  • Fixed an issue that caused player score to be cleared for reconnected players
  • Disconnected players will be hidden in certain squad intro scenes

Weapons

Dagger

  • Fixed an issue where the Dagger’s secondary backstab attack could hit multiple players at once, which was unintended Dev note: Melee weapons' ability to hit multiple targets was a new addition with unintended consequences. Now, we've refined it so that heavy-hitting attacks intended for single targets can't be used to hit multiple people.

Sledgehammer

  • Fixed an issue where the Sledgehammer’s secondary overhead swing attack could hit multiple players at once, which was unintended

SR-84

  • Fixed an issue where the scope glint effect would not be shown at distances over 150m

Maps

Kyoto

  • Tweaked destruction behavior to better support prolonged combat and traversal by making buildings collapse more slowly, break into larger chunks, and debris settle faster Dev Note:  We felt that Kyoto buildings were a bit too brittle, so we tweaked their destruction behavior to be more sturdy. We will continue to monitor this and apply further changes where necessary.

Monaco

  • Changed the collision of the see-through curtains so that all projectiles and thrown objects pass through them

Security

  • Further enhancements to our Aimbot detection system for faster reaction time
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