Update:3.4.0

Balance Changes

Gadgets

Breach Charge

  • Decreased minimum damage applied at outer edge of explosions to 0
  • Increased damage radius from 2m to 2.5m
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius

Dev Note: Previously, our area of effect (AoE) Weapons and Gadgets had several ‘damage shelves’, where damage would fall off radically at the edge of the inner radius of a blast and at the edge of the outer radius. This could result in AoE damage feeling somewhat inconsistent. These changes now cause damage to fall-off linearly from the inner radius damage value, down to 0 at the outer edge of the radius, which we believe will feel much more consistent. The radius of each AoE weapon has been increased slightly as a result of this, as the outer edge of explosions now does much less damage than it did previously.

C4

  • Decreased minimum damage applied at outer edge of explosions to 0
  • Increased damage radius from 6m to 6.5m
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius

Explosive Mine

  • Decreased minimum damage applied at outer edge of explosions to 0
  • Increased damage radius from 3.5m to 4.25m
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius

Frag Grenade

  • Decreased minimum damage applied at outer edge of explosions to 0
  • Increased damage radius from 4.5m to 5m
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius

Game Modes

Dev Note: These changes are the first part of a series of improvements we’re planning to make to each of our game modes over the course of Season 3, including our Cashout and Power Shift modes. These changes will cover a range of areas, from pacing to scoring. The goal is to smooth out some of the rough edges in each of our modes, hopefully leading to a better overall experience across all our modes.

Bank It

  • Removed team wipes
  • Decreased respawn time from 17 seconds to 10 seconds
  • Added the ability for players to change to a different Contestant while dead

Terminal Attack & Ranked Terminal Attack

  • Decreased lobby duration from 15 seconds to 10 seconds
  • Decreased warm-up duration from 25 seconds to 20 seconds
  • Decreased round duration from 150 seconds to 130 seconds

Weapons

CL-40

  • Decreased minimum damage applied at outer edge of explosions to 0
  • Increased damage radius from 2.6m to 3m
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius

Dev Note: As with the AoE Gadgets, our AoE weapons have also been updated to get more consistent feeling damage fall-off.

MGL-32

  • Decreased minimum damage applied at outer edge of explosions to 0
  • Increased damage radius from 3.75m to 4m
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius

RPG-7

  • Decreased minimum damage applied at outer edge of explosions to 0
  • Increased damage radius from 4.5m to 5.5m
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius

Content and Bug Fixes

Animation

  • Fixed a bad transition animation between the Winch Claw and using the ability to lift items
  • Fixed an issue where players could not play emote animations consecutive times
  • Added support for enabling multiple custom weapon animations at once. If multiple animations are equipped, an animation will be randomly selected from that list when triggered

Characters

  • Fixed a bug that caused ‘General Goodboy’ pet to be rendered with blurry artifacts
  • Fixed various smaller issues with cosmetic items, such as various clipping issues

Gadgets

Thermal Bore

  • Fixed an issue where the Thermal Bore could become stuck in mid-air

Game Modes

Bank It

  • Fixed an issue where it would sometimes not be possible to respawn

Practice Range

  • Added Season 2 trophies for Ranked, Terminal Attack event & season

Ranked Terminal Attack

  • Fixed an issue where the full rank score gain could sometimes not be given to players due to the losing team abandoning the match

Localization

  • Added support for Turkish and Polish languages

Maps

Kyoto

  • Made various fixes to improve the quality of building destruction
  • Fixed various issues were there were gaps in the map

Matchmaking

  • Fixed an issue where the matchmaking region could be wrongly set for new players on consoles

Stability

  • Fixed several issues that could cause client crashes
  • Fixed one issue where players could sometimes spawn into a game and be unable to attack or use Gadgets
  • Fixed one of the issues which would cause a player to be unable to fire their weapon or use their abilities

UI

HUD

  • Fixed an issue where respawn markers could fly off to unintended locations

Ping System

  • Increased max ping distance to 300m

Text Chat

  • Added support for text chat in the front-end menus when in a party
  • Improved profanity filter to include more languages
  • Fixed an issue where chat from blocked players could sometimes still be visible
  • Removed some status messages from text chat to make it less spammy

World Tour

  • Added info panel for the World Tour ‘THE FINALS’ event

Weapons

General

  • Fixed a bug that could cause players to experience different recoil decay rates when using some semi-automatic guns

Spear

  • Reduced the impulse applied by the secondary attack, to prevent some objects being pushed a long way by the attack
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