Content and Bug Fixes
Animation
- Fix for rare cases where animations could get stuck in the charge and slam pose
- Fix for animations looking wrong when quickly inspecting after throwing a carriable
Audio
- Added a potential fix to audio issues that caused weapon sounds to loop or not make any sounds
Contracts
- Fixed a bug with the contract for interrupting steals that would sometimes not reward players properly
Game Modes
Cashout Gamemodes
- The flashing indication on the cashout station marker now plays for everyone, regardless of which team is stealing the cashout
- Fix for vaults no longer spawning when two cashouts are completed in the exact same frame
Gameplay
- Fixed the bug that turned leaking gas canisters into shields when picked up
- Fixed an issue that caused gamemode objects (Cashboxes, Transfer stations, etc.) to “bounce” up and down in situations where they think they are out of bounds
Maps
Monaco
- Fixed an issue near the park shed that allowed the cashbox to fall out of the gameplay space
Kyoto
- Re-fractured wall destruction into larger chunks to reduce the amount of small-scale debris and make destruction more consistent with other maps
Kyoto, Seoul & Skyway Stadium
- Objective spawns have been added back to moving platforms and elevators
Movement
- Fixed an issue where input could become locked when using the Mesh Shield and inverted vertical camera control
Performance & Stability
- Fixed an issue that caused the contestant selection portion of the pre-round not to show
Security
- Added a new cheating detection rule
Settings
- Fixed characters being stretched in strange ways when using an aspect ratio narrower than 16:9
- Added an accessibility option to make the flashbang blackout the screen, instead of a whiteout
- Added input hints to the settings menu
Specializations
Grapple Hook
- Added improved targeting, to solve the recurring bug where the hook would hit invisible targets
Dash
- Fixed an issue that allowed players to interrupt dashes by emoting, making them lunge further than intended
UI
- Fixed an issue where explosive damage in the damage log would show the weapon that triggered the explosion instead of the explosion itself
- Gameplay UI is hidden while in the settings menu so that it's not visible while in the Video settings
- Made sure the Matchmaking information widget snaps to the correct location in ultra-wide resolutions
- Added input hints to all items when equipping
- Added the emerald rewards on the World Tour info screen
- Fixed an issue where the wrong sponsor might be shown in the map introduction sequence