Cashout | |
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// Overview // | |
Length | Single Match |
Format | Teams of 3 |
Short description | Play Cashout |
Features | Limited respawn credits |
Cashout is the premier gamemode in THE FINALS. It involves up to four teams of three competing to collect the most cash by completing successful Cashouts.
Gameplay
Teams earn a majority of their cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault in the arena and open it, which begins a twenty second timer. Once this timer expires, the Vault will eject a Cash Box. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, pass the Cash Box to a teammate, or insert the Cash Box from distance.
Once a Cash Box is inserted into a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the active Cashout and will be allowed to try to capture it to steal the cash. Once the timer ends, the cash in the Cashout Station will be added to the possessing team's total cash, and another Vault will appear in the arena.
Cashout Gamemodes
Earn cashː Complete Cashout
Team wipe penaltyː No
Respawn creditsː Unlimited
Win: First to reach cash goal
League progressionː No
In-round swapping from reserve: Yes
Earn cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents
Team wipe penaltyː No
Respawn creditsː 2 credits at start, +1 credit per round
Qualifyː Finish in top 2 during knockout rounds
Win: Win the final round
League progressionː No
In-round swapping from reserve: Yes
Earn cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents
Team wipe penaltyː Yes (10%)
Respawn creditsː 2 credits at start, +1 credit per round
Qualifyː Finish in top 2 during knockout rounds
Win: Win the final round
League progressionː Yes
In-round swapping from reserve: No
Quick Cash
Quick Cash is a Quick Play mode with simple rules and a focus on casual play. Three teams of three compete to reach a $20,000 cash target.
- A vault appears at the start of the round and after a Cashout is completed.
- All vaults are worth $10,000.
- One vault is in play at any time.
- Successfully completing a Cashout is the only way to earn cash.
- Cashout duration in this mode is 2:00.
- The duration is consistent as long as there is enough time left in the round when the Cashout begins. Otherwise, overtime of up to one minute will be added.
- Players are able to switch their build between team wipes
Wave-based Respawn
Wave-based Respawn is a feature introduced in Season 5. It functions in the following way:
- A respawn timer starts once the first person on a team gets eliminated.
- Any other teammates eliminated after this point will join the same respawn timer.
- When the timer hits 0, the eliminated players can spend a coin to respawn.
- If all three team members are eliminated, the full team will respawn together with no additional time added for a team wipe.
- Any players who die in the last 5 seconds before the timer hits zero will reset the timer back to 5 seconds remaining
Win Conditions
- The first team to reach $20,000 cash from completing Cashouts, wins.
World Tour
World Tour was introduced in Season 3. Contestants compete in a series of tour stops, each presented by its own sponsor.
Contestants increase their World Tour rank by winning rounds, which grants Win Points. Their current World Tour rank is displayed on their player card as a badge. Each rank takes an increasing amount of Win Points to achieve, and Win Points cannot be lost.
World Tour follows the tournament format, consisting of 8 teams (totaling 24 players) competing across a bracket.
- Four teams of three compete in each knockout round, which follow the standard Cashout game mode format with small changes.
- There are five ways to obtain cash: Eliminating other contestants, opening a Vault, inserting a Cash Box, completing a Cashout, and stealing a Cashout.
- Eliminating another contestant awards $500, and $1,000 when the Death Match game show event is active.
- Opening a Vault awards a team $1,000.
- Depositing the Cash Box into a Cashout Station rewards the team who deposited with 30% of the value, rounded up to the nearest thousand. The remaining 70% will then be awarded to whichever team possesses the Cashout when its timer expires.
- This means that depositing teams instantly receive $3,000 for depositing Vault 1 or 2, $5,000 for depositing Vault 3 or 4, and $7,000 for depositing Vault 5 or 6.
- Stealing a Cashout from another team instantly awards the stealing team $1,000.
- Two vaults spawn at the start of the round, and one vault spawns after each Cashout is competed.
- The first two Vaults in the arena are worth $10,000 each. The next pairs of Vaults are worth $15,000 and $22,000 respectively.
- Two vaults are in play at any time.
- Cashout duration in this mode is 2:10.
- The duration is consistent as long as there is enough time left in the round when the Cashout begins. Otherwise, overtime of up to one minute will be added.
- Multiple Cash Boxes can be combined into the same active Cashout Station. This will increase the cash value awarded when it is completed.
- When the round ends, the top two teams qualify and proceed to the next round.
- The bottom two teams are knocked out of the tournament.
- There are five ways to obtain cash: Eliminating other contestants, opening a Vault, inserting a Cash Box, completing a Cashout, and stealing a Cashout.
- Knockout round one consists of eight teams across two separate matches.
- Knockout round two consists of four teams competing in the same match.
- The final round features two teams in a single match.
- The final round follows the Quick Cash format, with all Vaults being worth $25,000. The first team to reach $50,000 wins the tournament.
- Contestants can swap items to and from reserve during each round, but not switch their contestant or Build at any point.
- Contestants maintain a pool of respawn credits across all rounds of the tournament. They begin with two and gain one credit upon the start of each round.
- When a contestant gets eliminated, they incur a 30 second respawn timer. When this timer expires, they can spend one of their credits to respawn, or they can be revived by one of their teammates.
- If all members of a team are eliminated, they will instead respawn together after 20 seconds.
- If a contestant exhausts all of their respawn credits, they can only respawn if they are revived or if their team is wiped.
Win Conditions
Round
- The team with the most cash at the end of each round, wins it. Winning is not the same as qualifying; in knockout rounds, the top 2 teams qualify to the next round.
Match
- The first team to reach $50,000 cash in the final round, wins that round and the tournament.
Ranked Tournament
Ranked Tournaments follow the same format as World Tour tournaments, with certain key differences.
- In knockout rounds, teams lose 10% of their total cash if they wipe.
- Contestants can swap items to and from reserve in-between rounds, but not during them.
- Game show events are disabled.
Ranking
Contestants may gain or lose Rank Score (RS) depending on their performance in Ranked Tournaments. At the start of each tournament, all teams are seeded to determine which are most likely to win and lose. Rank Score gains and losses depend on the following factors.
- Tournament placement compared to original seeding.
- Team Rank Score relative to opponents' Rank Score.
- Individual performance.
Playing Ranked Tournaments places contestants into leagues depending on their Rank Score, with a contestant's starting league for the season being assigned after four placement matches. There are five regular leagues: Bronze, Silver, Gold, Platinum, and Diamond, each with four sub-leagues. The highest league, Ruby, is exclusive to the top 500 players on the ranked leaderboard.
Arenas
Arena | Arena variants |
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FORTUNE STADIUM | STANDARD ISSUE |
SKYWAY STADIUM | STANDARD ISSUE, UP DOWN LEFT RIGHT, HIGH RISE |
SYS$HORIZON | STANDARD ISSUE |
KYOTO | STANDARD ISSUE, SUSPENDED STRUCTURES, MOVING PLATFORMS |
LAS VEGAS | STANDARD ISSUE, SANDSTORM |
MONACO | STANDARD ISSUE, SUSPENDED STRUCTURES, DUCK AND COVER |
SEOUL | STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION |