.50 Akimbo | |
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Weapon Quote |
|
// Profile // | |
Build | Heavy |
Type | Handgun |
// Damage // | |
Body | 44 |
Crit | 88 (2x) |
// Technical // | |
Mag Size | 14 |
Reload Time | 3s |
Fire Rate | 230 RPM |
The .50 Akimbo is a Heavy class semi-automatic akimbo handgun designed to deal reliable damage with very high headshot damage at close to moderate range.
Usage
The .50 Akimbo can be selected as the weapon of any Heavy build loadout.
When firing the weapon, it alternates shots from each gun with every pull of the trigger.
The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Zooming in with the secondary trigger slightly increases the .50 Akimbo's accuracy. Moving decreases accuracy.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip .50 Akimbo | 1 | Weapon | ||
Fire shot (Tap) | R2 | RT | Primary fire | |
Zoom (Hold) | L2 | LT | Secondary fire | |
Tactical reload | R | Reload |
Properties
Weapon
Ranged — Strikes targets by aiming and firing at them from a distance.
Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.
No Aiming Down Sights — Cannot use sights. Zooms in slightly instead, doing so allows for better accuracy.
Full Reload — Replaces the entire magazine in one animation on reload.
Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
Bullet
Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Critical Hit — Critically hits on headshots, applying a damage multiplier.
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.