.50 Akimbo

.50 Akimbo Sideview.png
.50 Akimbo
Weapon Quote
“Dual, high-caliber handguns that deal high damage while sacrificing prevision”
// Profile //
BuildHeavy
TypeHandgun
// Damage //
Body44
Crit88 (2x)
// Technical //
Mag Size14
Reload Time3s
Fire Rate230 RPM

The .50 Akimbo is a Heavy class semi-automatic akimbo handgun designed to deal reliable damage with very high headshot damage at close to moderate range.

Usage

The .50 Akimbo can be selected as the weapon of any Heavy build loadout.

When firing the weapon, it alternates shots from each gun with every pull of the trigger.

The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Zooming in with the secondary trigger slightly increases the .50 Akimbo's accuracy. Moving decreases accuracy.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.

Controls PC PS XBox Key
Equip .50 Akimbo
1
 
Y
Weapon
Fire shot (Tap)
 
R2
RT
Primary fire
Zoom (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Stats

Damage Profile

Build HP Shots to kill Time to kill (Body) Time to kill (Crit)
Light 150 4 0.78 0.26
Medium 250 6 1.3 0.52
Heavy 350 8 1.83 0.78
Values are approximate and determined by community testing.

Properties

Weapon

FeatIcon Ranged.png Ranged — Strikes targets by aiming and firing at them from a distance.

FeatIcon Single Fire.png Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

FeatIcon Aim Down Sights.png No Aiming Down Sights — Cannot use sights. Zooms in slightly instead, doing so allows for better accuracy.

FeatIcon Full Reload.png Full Reload — Replaces the entire magazine in one animation on reload.

FeatIcon Stable Accuracy.png Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.


Bullet

FeatIcon Hitscan.png Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

FeatIcon Critical Hit.png Critical Hit — Critically hits on headshots, applying a damage multiplier.

FeatIcon Minor Structure Damage.png Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Guide

This article is a stub. This article needs some work! You can help us out by expanding it

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the .50 Akimbo.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the .50 Akimbo 0.2 × Damage Dealt
Critical damage dealt by the .50 Akimbo 0.2 × Critical Damage Dealt
Opponent eliminated by the .50 Akimbo 50
Assist on an opponent damaged by the .50 Akimbo 20
Level 1
.50 Akimbo Rank 1.png
0 XP
.50 Akimbo
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator


Weapon Skins

History

Patch
Changes
4.6.0
  • Made adjustments to how the sprint animations are triggered for the .50 Akimbo pistols. Previously when continuously pressing the assigned sprint button, animations would retrigger making the experience feel a bit clumsy. This should now feel smoother
4.0.0
  • Introduced .50 Akimbo to the Heavy archetype
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